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Pokémon Unity 2D
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<blockquote data-quote="mej71" data-source="post: 5635" data-attributes="member: 35"><p>Pokémon Unity 2D is a framework I'm currently working on using the Unity engine. The intention is to provide a modern, user friendly kit in which to make fangames.</p><p>Source code will be moved to github upon first release.</p><p>Main goals of the engine:</p><ul> <li data-xf-list-type="ul">Cross-platform</li> <li data-xf-list-type="ul">Customizability (easy to create and manage custom tools and editors within the program)</li> <li data-xf-list-type="ul">Improved performance by using a modern engine (RMXP is a very old engine, and struggles with some aspects of performance even with default Essentials)</li> <li data-xf-list-type="ul">Documentation (starting from scratch, this gives the ability to document everything used)</li> </ul><p>Trello: <a href="https://trello.com/b/zqvm5MDJ/pokemon-unity-2d-todo">https://trello.com/b/zqvm5MDJ/pokemon-unity-2d-todo</a></p><p>Screenshots</p><p>[Spoiler]</p><p>Item Bag</p><p><img src="https://gyazo.com/5e79ec3004243ffa5334893ccb5063e2.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Imported Maps/Game Objects</p><p><img src="https://gyazo.com/42ca39c6ecbd27ce6720d43f0cdfdedd.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Metadata effects (day/night shading, map to the right flagged as indoors)</p><p><img src="https://gyazo.com/bcdbf4cf95ffbfb2fb65bbc5ea675afe.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Working Events</p><p><img src="https://gyazo.com/ce5984009479980c5e994c432bdc1b62.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Pause Menu + Party Screen</p><p><img src="https://gyazo.com/9331c46791f8edc6da74e41638839f7d.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Moves defined in XML files (GUI editor will be created later)</p><p><img src="https://gyazo.com/b0fe69bc2711ca3cecd2e5cc08bed824.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/Spoiler]</p><p>Note: This kit will never charge money, nor will it allow anyone to make money while using it</p><p></p><p>Credits:</p><p>[Spoiler]</p><p>GUI graphics from Pokémon HGSS, adapted for Pokémon Essentials by Maruno</p><p>Code by mej71</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="mej71, post: 5635, member: 35"] Pokémon Unity 2D is a framework I'm currently working on using the Unity engine. The intention is to provide a modern, user friendly kit in which to make fangames. Source code will be moved to github upon first release. Main goals of the engine: [LIST] [*]Cross-platform [*]Customizability (easy to create and manage custom tools and editors within the program) [*]Improved performance by using a modern engine (RMXP is a very old engine, and struggles with some aspects of performance even with default Essentials) [*]Documentation (starting from scratch, this gives the ability to document everything used) [/LIST] Trello: [URL]https://trello.com/b/zqvm5MDJ/pokemon-unity-2d-todo[/URL] Screenshots [Spoiler] Item Bag [IMG]https://gyazo.com/5e79ec3004243ffa5334893ccb5063e2.gif[/IMG] Imported Maps/Game Objects [IMG]https://gyazo.com/42ca39c6ecbd27ce6720d43f0cdfdedd.png[/IMG] Metadata effects (day/night shading, map to the right flagged as indoors) [IMG]https://gyazo.com/bcdbf4cf95ffbfb2fb65bbc5ea675afe.gif[/IMG] Working Events [IMG]https://gyazo.com/ce5984009479980c5e994c432bdc1b62.png[/IMG] Pause Menu + Party Screen [IMG]https://gyazo.com/9331c46791f8edc6da74e41638839f7d.gif[/IMG] Moves defined in XML files (GUI editor will be created later) [IMG]https://gyazo.com/b0fe69bc2711ca3cecd2e5cc08bed824.png[/IMG] [/Spoiler] Note: This kit will never charge money, nor will it allow anyone to make money while using it Credits: [Spoiler] GUI graphics from Pokémon HGSS, adapted for Pokémon Essentials by Maruno Code by mej71 [/Spoiler] [/QUOTE]
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Who is the professor in the Kanto region?
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