Pokémon Unity 2D is a framework I'm currently working on using the Unity engine. The intention is to provide a modern, user friendly kit in which to make fangames.
Source code will be moved to github upon first release.
Main goals of the engine:
Screenshots
Note: This kit will never charge money, nor will it allow anyone to make money while using it
Credits:
Source code will be moved to github upon first release.
Main goals of the engine:
- Cross-platform
- Customizability (easy to create and manage custom tools and editors within the program)
- Improved performance by using a modern engine (RMXP is a very old engine, and struggles with some aspects of performance even with default Essentials)
- Documentation (starting from scratch, this gives the ability to document everything used)
Screenshots
Item Bag
Imported Maps/Game Objects
Metadata effects (day/night shading, map to the right flagged as indoors)
Working Events
Pause Menu + Party Screen
Moves defined in XML files (GUI editor will be created later)

Imported Maps/Game Objects

Metadata effects (day/night shading, map to the right flagged as indoors)

Working Events

Pause Menu + Party Screen

Moves defined in XML files (GUI editor will be created later)

Credits:
GUI graphics from Pokémon HGSS, adapted for Pokémon Essentials by Maruno
Code by mej71
Code by mej71
Last edited: