Map [Legacy] Map Showcase

This thread's author wants feedback on a map. Be constructive.
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Deo

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Welcome to the Map Showcase!

The concept of this thread is simple: post a map for feedback, and or give feedback to others. If you want to get some quick feedback on one or more maps this is the place to do so.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • Try not to focus too much on small, easily-corrected mistakes such as tile errors. Feel free to bring them up, but they shouldn't be the focus of your feedback if there's something else to discuss.
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their screenshot is bad, be helpful instead.
While this thread is meant for feedback on maps, Relic Castle also has other threads for feedback on general ideas, screenshots, and such. If what you're seeking feedback on is more suited there, please post it in the appropriate thread:
 

aiyinsi

A wild Minun appeared!
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Thank you both for your comments! Anyway I made it like this now, is it any better? Also, yeah the waterfall/river thing is not finished.


Your town looks super organised and tidy which is a fine theme. But you need to go in game and see if it looks boring at some places. You might consider removing some useless space at the edges of your map or adding some more decorations. Similarly to what you did between the 2 stairs. Those bushes and flowers look super nice and done correctly it can still give off that clean feel while having more going on. The upper half has the elevation (mountain tiles) plus river to make the map look more interesting while you'll need to work more with flowers/bushes/paths etc on the lower half.

Maybe also vary path widths. Right now every path has a width of 3. Try making the main roads 3 and the smaller ones to some houses 2 tiles wide. I think that would go a long way for the paths to the lower houses.

Getting to the top right house looks like a real pain ... maybe add stairs directly up and let the path split from there. It may look better from the big perspective this way but going all the way to the left then to the right is an annoying long path. The house seems special ... so if it is one that the player needs/wants to go to several times this is extremely important.

Don't get the criticism above wrong. Your map looks nice ... those are just some points that could be improved on imo.
 

ChesterTheJester

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Hello! I’ve got some maps for an upcoming game, but I feel like somethings are missing. Thanks in advance!


 
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aiyinsi

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This map doesn't seem finished.

On the right place of the bike shop there is something missing. If the space doesn't have any purpose I'd consider just removing it.

The same goes for the continuation on the left of the path to the route to the right. There is just nothing there. Might as well remove it and make the village more compact. I think too much geometry is boring anyways.

The lowest path to the right leads nowhere so I'd consider placing a building or a bench or whatever there to justify it or again getting rid of the useles space above the path.

The beach area in general is too open. There are several screens with no obstacle or interesting things at all. Try altering the tree/beach/water line. Also make the paths down there narrower and place some decoration and obstacles like flowers/trees/rocks/etc.

This route looks pretty neat.

I'd consider moving the right exit to the forest to the top or make the forst exit tile a tad more noticable because with the lamps and mud puddle I thought the entrance was at the top first.

Maybe also try to vary the lakes to be not just rectangles and have like an item on the other side that can be obtained through surf.
Maybe also apply that to the mud paths. Try to make them even less like a rectangle.

Also there's a mapping mistake beneath the left of the 2 lowest lamps there is grass isntead of mud.

Those are only minor complaints ... I really like the usage of the flowers/trunks/bushes/lamps/tall grass/muddy path/lakes to make the route look alive and nature like.


I think this Town will look super good if you just were to vary that 2 tile frame between the city and the trees. Most of the time there shouldn't be that blank stripe and when there is there should be something interesting like the thingy at the bottom and the forst entrance at the top. Maybe conider making it acessable through a garden only. That frame just expands the map by a lot without adding much.

I'd consider moving the passage house on the right a few tiles to the left. Just so the player doesn't have to walk as far.

Everything within that 2 tile frame looks great imo.
 

Elle

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So I am generally fine with my remake of Pewter City. What I'm wondering though is if I should replace a couple of the bush tiles with lantern / lamppost tiles. I don't know if it is necessary or not So I figured I'd ask what the public opinion on the matter is. Thanks. :)
 

TechSkylander1518

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Ooh, it's looking really nice!

I would say that, whether or not you put in those lanterns/lampposts, I think the yellow plants should be taken out-they kind of clash with the color scheme.
 

Janoi

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Rockcliffe City


Route 501


Route 502

Hello, guys. So I made a few maps. Wanted to know if there is any issues. Just share your reviews and thoughts on them.
 

Poq

Cooltrainer
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Overall, I like the pathways and arrangements, but in the first map those loooooong straight cliff faces are a little painful. Some variation would be nice.
 

Dragonite

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These aren't bad! The long flat cliff face in the first one also jumped out at me, though - although you could probably explain them away by saying they were cut out like that to make space for the buildings, if you put a little unevenness on the rest of it.

Also I don't remember offhand what the tile dimensions of the game screen are, but that many three-wide roads might take up a lot of space.

For the most part, I like the second two a lot - the layout of the trees look like they just grew up like that and, for lack of better words, "organic." The way the colors of the trees are completely separated and the places where the little trees form a border around the bigger trees is kinda jarring though - irl plants spring up wherever they can, and they don't check to see if someone else has already staked a claim to the area first, or if there's a dress code that they have to follow.
 

Taska

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In my opinion the trees should all be the same type, whichever type that is. If you're going for a more realistic look usually similar trees grow in the same area. It looks kind of out of place to see 4 very different looking trees nearby each other but segregated in clusters. (Referring to Route 501 now) maybe you want to split the map into two types of trees so that it looks neater. Or maybe put every colour of tree in any area that you want trees to be in instead of only putting the same colour of tree together; blend the trees together.

The waterfall looks very odd. It's so wide but there doesn't seem to be a source of water. Maybe create a river that goes throughout the route or enters the route from the side? Where the waterfall filters into is way too small. I recommend having the pool of water that it falls into be one tile deep. If a waterfall is filtering into a lake that's a different story but that isn't a lake. Or just remove the waterfall.
 

Karpy

NinjaFish Legion!
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Wh

Rockcliffe City


Route 501


Route 502

Hello, guys. So I made a few maps. Wanted to know if there is any issues. Just share your reviews and thoughts on them.
Why so many different types of trees? I like the maps tho! its just i dont understand the trees.
 

Janoi

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Thanks for the feedback. I was trying a little experiment with the trees. With them being different due to the different Pokemon living in the wild. I was gonna have it being explained that the flora changed due to the different species of Pokemon that inhabits the wilds, which is something this region is known for. So that's why there are different variations.
 

Arma

A Martian Hyena
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While the layout is okay, the different tiles you used are horribly clashing. Some trees are made in a different style then others, if you want to have multiple types of trees on a map, make sure you snag 'em of the same tileset, or use ones that are similarly colored. or try your hand at recoloring them yourself ;)
 

bjfinest34

Creator of Pokémon Stratus Dreams
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Working on a new map, any suggestions? Supposed to be for a beginning town, if that helps?
 

Roshimitsu

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I

Rockcliffe City


Route 501


Route 502

Hello, guys. So I made a few maps. Wanted to know if there is any issues. Just share your reviews and thoughts on them.
really like these maps, especially the variation in foliage and grass. It's nice to see variation on maps, and the way you do it makes sense with clumps of trees together of specific types - just as I see in a lot of cities. Kudos.
 

TechSkylander1518

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Working on a new map, any suggestions? Supposed to be for a beginning town, if that helps?
It looks like a pretty good start! I would say that it feels a bit linear for a town-it feels more like a route with houses on it instead. That's not necessarily a bad thing-it'd certainly make it stand out from the standard small towns-but you might want to flesh it out if you wanted it to just be a regular town. (there's also what looks like a bench that didn't get erased all the way-it's kinda in the middle of the image)
 

aiyinsi

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Working on a new map, any suggestions? Supposed to be for a beginning town, if that helps?

Nice work with the decorations. They look nice and natural without leaving "boring" empty spaces. I really like the lake park area and the garden of the houses.
You might want to add something more interesting to the path in the bottom with the bench or maybe shift the house and the entrance of the town to the right.
Also if it's a starter town make sure the player doesn't get lost since there are 4 exits.
 

DerxwnaKapsyla

Overseer of the Abyss
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Fotia Village, location of Mt. Fotia and the Mt. Fotia Seismology Center.

Being situated next to a volcano means that not a whole lot of people want to live in the area. Most of the people who live there either work at the Seismology Center, or are family members of those that do. Despite that however, they do tend to get a fair bit of foot traffic because within Mt. Fotia is the path to the fourth gym of the Yitria Region, where the thrill-seeker Lindsey awaits with her team of Fire Pokemon.
Here's what the original map looked like when I first made it about ten years ago. While I do like the design better now, I think I may incorperate elements from the original map into this. Primarily the houses and the different colored cliff tiles. It'll mean a little extra work, but I think in the long run it'll make the map pop out a bit more. All the revisions I wanted to make were done relatively quickly (aside from replacing the tiles with the proper volcano tiles. That was a doozy.)
 
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