Map [Legacy] Map Showcase

This thread's author wants feedback on a map. Be constructive.
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Deo

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Welcome to the Map Showcase!

The concept of this thread is simple: post a map for feedback, and or give feedback to others. If you want to get some quick feedback on one or more maps this is the place to do so.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • Try not to focus too much on small, easily-corrected mistakes such as tile errors. Feel free to bring them up, but they shouldn't be the focus of your feedback if there's something else to discuss.
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their screenshot is bad, be helpful instead.
While this thread is meant for feedback on maps, Relic Castle also has other threads for feedback on general ideas, screenshots, and such. If what you're seeking feedback on is more suited there, please post it in the appropriate thread:
 

somet22

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Hi, looking for a little bit of feedback on some maps.

Thought Here is a sort of mining museum, with tours and a gift shop. Stairs up are the entrance, exit are the stairs coming up.
Very Early Route.
 

sprout

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Hi, looking for a little bit of feedback on some maps.

Thought Here is a sort of mining museum, with tours and a gift shop. Stairs up are the entrance, exit are the stairs coming up.
Very Early Route.

You did a great job on all of them. The only thing I personally dislike is how much less saturated your trees are compared to your water and buildings. Maybe if you made the trees a tiny bit more vibrant the map will blend better.
 

somet22

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Ah right, i forgot tileset credits, well i kinda liked them better than the standard LeafGreen FireRed. The Trees are Kyle-Doves.
 

Arkenyx

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Hi, looking for a little bit of feedback on some maps.

Thought Here is a sort of mining museum, with tours and a gift shop. Stairs up are the entrance, exit are the stairs coming up.
Very Early Route.

I really like these maps, they are sized really well and look nice ! The only problem i found was this little strange part of the second map
 

Merlinn

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Hey this is my first time here and i just got to mapping recently. And i'd like some advice on my map.
I am not really a creative person so bear with me. I know that some part of the town looks empty. But i don't know what to fill the spaces with.
 

TechSkylander1518

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I am not really a creative person so bear with me. I know that some part of the town looks empty. But i don't know what to fill the spaces with.
I think you did quite well for a first map! The borders where the water meets land have a very nice feel to them, almost like the natural curves a boundary like that would make! (I say "almost" only because there's no way to make it quite that realistic with a grid-based design, lol)

I agree that it does feel rather empty for a town, but I think it doesn't even have to be a town if you'd be willing to repurpose it. (There's been multiple routes where there was still a cluster of buildings located on them) And even if it has to stay a town, there's not really any rule that it shouldn't feel empty, y'know? Different towns and cities all have their own atmospheres to create, and maybe "quiet riverside town" could suit this one just fine-depending on what you're needing for your story, of course.

Am I correct in guessing that this is the starter town of your region? (Kinda looks to have the player house+rival house+lab setup) You might be just fine with this amount of buildings-there's typically not that much more in the player's hometown, and in games where there is a lot, it's often because they begin in a big city. So instead of buildings, maybe fill up the space with small, ornamental stuff-maybe patches of flowers here and there, or NPCs wandering the town. (Those islands could even have a couple fisherman hanging out on them)
 

Merlinn

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I think you did quite well for a first map! The borders where the water meets land have a very nice feel to them, almost like the natural curves a boundary like that would make! (I say "almost" only because there's no way to make it quite that realistic with a grid-based design, lol)

I agree that it does feel rather empty for a town, but I think it doesn't even have to be a town if you'd be willing to repurpose it. (There's been multiple routes where there was still a cluster of buildings located on them) And even if it has to stay a town, there's not really any rule that it shouldn't feel empty, y'know? Different towns and cities all have their own atmospheres to create, and maybe "quiet riverside town" could suit this one just fine-depending on what you're needing for your story, of course.

Am I correct in guessing that this is the starter town of your region? (Kinda looks to have the player house+rival house+lab setup) You might be just fine with this amount of buildings-there's typically not that much more in the player's hometown, and in games where there is a lot, it's often because they begin in a big city. So instead of buildings, maybe fill up the space with small, ornamental stuff-maybe patches of flowers here and there, or NPCs wandering the town. (Those islands could even have a couple fisherman hanging out on them)

Wow thanks for the feedback. And yes it is for the starter town. I think i am gonna take your advice and change it to a fishing village or some sort. Anyway thanks for the feedback i really needed it.
 

Arkenyx

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All right, i'm not really good i making routes so i was seeking for improvement... What do you think of this early game route ? What could be improved ? All that kind of stuff
 

TechSkylander1518

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I think it's off to a great start! You've done a really good job including little decorations throughout the map that give it character without being overwhelming!

I think the only thing I would add is that the trainers are kind of positioned in a way where the player would actively have to seek them out to battle them. Apart from the guy by the cave and the blond girl in the grass, everyone's looking away from where the player would typically travel through, so the player would have to actively get in front of them to start a battle, while most games make the player work more to avoid battles. (Of course, this being a still image, I have no idea what movement you have planned for them)
 

Arkenyx

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Thank you for your reply ! I had trouble rendering evnents with my screen capture script, so that's why most of htem face downwards, but the youngster, the backpacker and the first guy on the beach will be facing the player and you will have to battle them.
 

bjfinest34

Creator of Pokémon Stratus Dreams
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Mapping a forest for my game, but think that I'm missing something. Thoughts?
 

TechSkylander1518

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It looks like a pretty good start! I think that lower portion is what's making it feel empty-even if it's meant to just be a trench, maybe include some minor decorations to make it feel more natural.
 

Zangoose335

i'm 16 i love zangoose weavile and raichu
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this is the starting town for pokemon gallium it's called Quivler town
 

bjfinest34

Creator of Pokémon Stratus Dreams
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this is the starting town for pokemon gallium it's called Quivler town
This map looks good, yet the long paths make the town look a lot bigger than it should be. I like how you use the mountain tiles to fill in the open space towards the top of the map.

Otherwise, I just have one question. How did you get a screenshot of your map without the square grid in RGXP? I've been trying to figure that out for a while.
 

TheBarmyBrit

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This is an early dungeon I am working on, accessible after the player has beaten the first gym. Thoughts?
 

TechSkylander1518

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this is the starting town for pokemon gallium it's called Quivler town
I think it's looking pretty good so far! I like how you have different kinds of houses that still seem to fit a style together-it feels more realistic than the typical uniform buildings!

I do notice a couple things I would change, though:
  • Most of your buildings have paths leading to their doors, but two of them don't. (The middle one on the left and the lower one on the right)
  • The building on the upper right's path is formed just by being on the path, while the other buildings are off of it. I think it'd fit better being pushed back just a tad. (there's even some space with the tree line's gap there)

Otherwise, I just have one question. How did you get a screenshot of your map without the square grid in RGXP? I've been trying to figure that out for a while.
Take a picture while in eventing mode!
This is an early dungeon I am working on, accessible after the player has beaten the first gym. Thoughts?
That color scheme seems pretty neat! (I'm a big fan of tiles that vary from the typical colors in routes-I know it's not often realistic, but I think adding color and fantasy elements is more enjoyable than staying realistic the whole time)

I think the gap between your maroon floor and grey floor tiles is a bit jarring, though. I know it's important to have tiles you don't walk on be clearly distinct from the ones you do, but it seems odd to have a totally different color like that. I'd personally just use a grey darker than the tiles you walk on-it'd look more like the ground is the same throughout the forest while still making it clear which parts aren't accessible.
 

Zangoose335

i'm 16 i love zangoose weavile and raichu
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This map looks good, yet the long paths make the town look a lot bigger than it should be. I like how you use the mountain tiles to fill in the open space towards the top of the map.

Otherwise, I just have one question. How did you get a screenshot of your map without the square grid in RGXP? I've been trying to figure that out for a while.
just click on one of the 3 layers and then press f4 and there ya go
 

aiyinsi

A wild Minun appeared!
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This map looks good, yet the long paths make the town look a lot bigger than it should be. I like how you use the mountain tiles to fill in the open space towards the top of the map.

Otherwise, I just have one question. How did you get a screenshot of your map without the square grid in RGXP? I've been trying to figure that out for a while.

you could also try marins script ... that way the picture will be exactly like the map and you can even show events and the mc.
Ressource Thread

be aware that the Tileset graphic needs the same name as the Tileset in RPGXP though.
 

gothitellefapper

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so this is my first time doing a cave, and while it's still a w.i.p [i plan on editing the tileset to make more of a fade from the white to the brown] im pretty proud of it. the white is ment to be frozen rock, because you find regice in there
 
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