# ResourceExtreme Speed as a field move

#### TechSkylander1518

##### Wiki Dweeb
Member
TechSkylander1518 submitted a new resource:

Extreme Speed as a field move - Give the player a burst of speed!

This makes Extreme Speed a field move able to be used in the overworld! While Extreme Speed is active, the player will walk as fast as they would move while biking, will run and surf faster than that, and will bike even faster!

To make things easier with egg hatching, Extreme Speed is reset not when the player transfers to a new map, but if the player goes indoors!

In Game_Character, find this line:
Ruby:
self.move_speed_real = (val...

#### TechSkylander1518

##### Wiki Dweeb
Member
TechSkylander1518 updated Extreme Speed as a field move with a new update entry:

Patching a bug

Quick update because I realized there's a game-breaking bug if you start a new game! If you're currently using this resource, change

Ruby:
    if !pbGetMetadata($game_map.map_id,MetadataOutdoor) @extremespeedUsed = false end to Ruby:  if$game_player==true
if !pbGetMetadata($game_map.map_id,MetadataOutdoor) @extremespeedUsed = false end end Read the rest of this update entry... #### Leondrea ##### Trainer Member I may try it out in a new copy of Essentials to be sure it works without any error, if it does I'll be using it for sure! #### TechSkylander1518 ##### Wiki Dweeb Member I may try it out in a new copy of Essentials to be sure it works without any error, if it does I'll be using it for sure! Hope you have fun with it! #### Heinous Pants ##### Rookie Member After adding all of the scripts to my game, it crashes when I try to open it saying that line 114 in game_player_visuals causes a syntax error. Line 114 is the last line and it just says "=end". How do I fix this? #### TechSkylander1518 ##### Wiki Dweeb Member After adding all of the scripts to my game, it crashes when I try to open it saying that line 114 in game_player_visuals causes a syntax error. Line 114 is the last line and it just says "=end". How do I fix this? I think you might have pasted something in wrong. Can you share what the whole game_play_visuals section looks like? EDIT: Oh, actually, I think I have a typo in that section! def update_command should look like this: Ruby:  def update_command if PBTerrain.isIce?(pbGetTerrainTag) self.move_speed = 4 # Sliding on ice elsif !moving? && !@move_route_forcing &&$PokemonGlobal
#extremespeed
if $PokemonGlobal.bicycle if$PokemonMap.extremespeedUsed
self.move_speed = 7
else
self.move_speed = 5   # Cycling
end
elsif pbCanRun? || $PokemonGlobal.surfing if$PokemonMap.extremespeedUsed
self.move_speed = 6
else
self.move_speed = 4   # Running, surfing
end
else
if \$PokemonMap.extremespeedUsed
self.move_speed = 5
else
self.move_speed = 3   # Walking, diving
end
end
end
super
end

Last edited: