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Melding mature themes into your fan game plot
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<blockquote data-quote="juliorain" data-source="post: 13082" data-attributes="member: 3459"><p>One thing I think is that people forget is that Pokémon is told from the perspective of a kid.</p><p></p><p></p><p>That’s just generally good writing tips. A lot of dark fangames does come from a desire to be cooler and often the immaturity in writing translates that way by the writer not understanding immersion or emotional impact of the content they were writing.</p><p></p><p>To bring it in specifically with Pokémon people often forget that the these games are told from the perspective of a child or teen. GTA gets to be edgy as much as they want to because it’s told from the perspective of a 20 or 30-something hoodlum that has an adult perspective. Pokémon stories, unless the protagonist is older, can’t usually start out in a slap-in-the-face-style and full immersion of the games’s darker world because it would literally paralyze your teen/child protagonist. If they’re thrust into all of the violence, then they’re going to need space too process whatever happened. I think Reborn gets away with it because their opening scene is a terror attack, and most kids can logically be witness to that (children in countries where the US is invading, 9/11, etc.,), kids can witness their parents being killed, but extreme events like those are just as scarring and scary for them as an adult, and should be reflected in how their character would interpret the event given their universe's contextual background.</p><p></p><p>If your player learns them about your game as it progresses, their perspective on the global situation should reflect that, as we see in virtually every Pokémon game no matter how ludicrous their stories become. I’m saying that’s how the main series has done it and not how anyone should.</p><p></p><p>I think it works because that is good writing. If we’re told all at once about any of the evil teams plots right off the bat, not only does it spoil the plot for the player, but it would be too much for that moment. I mean you could have a Pokémon styled mega man game where you know the evil boss at the end of the map you must destroy at the end but I don’t think that has been done successfully so far(is like to see that, actually).</p><p></p><p>My apologies this was written mobile.</p></blockquote><p></p>
[QUOTE="juliorain, post: 13082, member: 3459"] One thing I think is that people forget is that Pokémon is told from the perspective of a kid. That’s just generally good writing tips. A lot of dark fangames does come from a desire to be cooler and often the immaturity in writing translates that way by the writer not understanding immersion or emotional impact of the content they were writing. To bring it in specifically with Pokémon people often forget that the these games are told from the perspective of a child or teen. GTA gets to be edgy as much as they want to because it’s told from the perspective of a 20 or 30-something hoodlum that has an adult perspective. Pokémon stories, unless the protagonist is older, can’t usually start out in a slap-in-the-face-style and full immersion of the games’s darker world because it would literally paralyze your teen/child protagonist. If they’re thrust into all of the violence, then they’re going to need space too process whatever happened. I think Reborn gets away with it because their opening scene is a terror attack, and most kids can logically be witness to that (children in countries where the US is invading, 9/11, etc.,), kids can witness their parents being killed, but extreme events like those are just as scarring and scary for them as an adult, and should be reflected in how their character would interpret the event given their universe's contextual background. If your player learns them about your game as it progresses, their perspective on the global situation should reflect that, as we see in virtually every Pokémon game no matter how ludicrous their stories become. I’m saying that’s how the main series has done it and not how anyone should. I think it works because that is good writing. If we’re told all at once about any of the evil teams plots right off the bat, not only does it spoil the plot for the player, but it would be too much for that moment. I mean you could have a Pokémon styled mega man game where you know the evil boss at the end of the map you must destroy at the end but I don’t think that has been done successfully so far(is like to see that, actually). My apologies this was written mobile. [/QUOTE]
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