# ResourceModular Title Screen 1.0

#### Luka S.J.

##### Wastage of Time
Member
Luka S.J. submitted a new resource:

Modular Title Screen - No hassle, all the fun

Hidden Text

Hidden Text

[div="width: 90%;padding: 48px 5% 48px 5%;text-align...

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#### Ulithium_Dragon

##### Trainer
Member
Is this any different from the version that was previously avaliable through your plugin tool, or is this just a reupload of the resource?

#### Poq

##### Cooltrainer
Member
Is this any different from the version that was previously avaliable through your plugin tool, or is this just a reupload of the resource?
It looks like a more flexible, user friendly version of the older resource which wasn't a modular.

#### Mr. Gela

##### Discord: theo#7722
Member
Is this any different from the version that was previously avaliable through your plugin tool, or is this just a reupload of the resource?
It's **modular**, letting you combine effects in the different screens.

#### WolfPP

##### Discord Wolf#1235
Member
Nice script Luka! Simple and easy to config.Thanks for sharin! :D

#### risusen

##### Rookie
Member
Am I missing something? I'm using Pokemon Essentials 17.2, extracted the contents of MTS_files.rar to their appropriate spots, created an entry for the script linked above Main, and uncommented the first preset (Electric Nightmare). Despite all of this, the title screen never appears.

No compile-time or run-time errors are thrown and I haven't seen any symptoms to diagnose what even could be going on. I tried installing on a fresh Pokemon Essentials 17.2 and I get the same result.

Edit:
So silly me, I didn't realize you had to open the game outside of RMXP. Although the script ran on a clean Pokemon Essentials, it did not run on my own project. I do not know why this was happening, but migrating into a new project was my solution.

Last edited:

#### Luka S.J.

##### Wastage of Time
Member
I didn't realize you had to open the game outside of RMXP.
This has been a QoL feature in Essentials since forever. In order not to waste too much of your time while beta testing, the game jumps straight into the load screen if you're running it from debug (which is triggered when you playtest the project from RMXP).
Although the script ran on a clean Pokemon Essentials, it did not run on my own project.
I can't guarantee compatibility with anything other than a clean version of Essentials.

#### Mr. Gela

##### Discord: theo#7722
Member
Edit:
So silly me, I didn't realize you had to open the game outside of RMXP. Although the script ran on a clean Pokemon Essentials, it did not run on my own project. I do not know why this was happening, but migrating into a new project was my solution.
In your "Main" script section, you'll find this:
Code:
def pbCallTitle
if $DEBUG return Scene_DebugIntro.new else # First parameter is an array of images in the Titles # directory without a file extension, to show before the # actual title screen. Second parameter is the actual # title screen filename, also in Titles with no extension. return Scene_Intro.new(['intro1'], 'splash') end end You can replace that with this, in order to make the intro appear even when in Debug mode (just commenting out a few bits): Code: def pbCallTitle #if$DEBUG
#  return Scene_DebugIntro.new
#else
# First parameter is an array of images in the Titles
# directory without a file extension, to show before the
# actual title screen.  Second parameter is the actual
# title screen filename, also in Titles with no extension.
return Scene_Intro.new(['intro1'], 'splash')
#end
end

#### Ampharos 2.0

##### Rookie
Member
uh, really dumb question, but when I try and run my project, it says I don't have the TitleScreen.rxdata file.
how do I get/build one?

#### Dragonite

##### Have they found the One Piece yet?
Member
It's in the download behind the "this pack" link under Instructions.

#### Devil Lain

##### Rookie
Member
Hey, I get this error in the title screen:

Script 'Main' Line 49: NoMethodError ocurred.

undefined method 'colorize' for # <Sprite:0xe356828>

What did I do wrong? I pasted the script above main, and put the folders on the pack where they belong.

#### Luka S.J.

##### Wastage of Time
Member
Hey, I get this error in the title screen:

Script 'Main' Line 49: NoMethodError ocurred.

undefined method 'colorize' for # <Sprite:0xe356828>

What did I do wrong? I pasted the script above main, and put the folders on the pack where they belong.
Nah, that's my fault. I forgot to put a sprite function in the main pack that I released. I've fixed up the scripts in the main pack, but you can just download the new TitleScreen.rxdata and put it in your /Data/ folder instead.

Member
thank you :D

#### Poliswag

##### King of the Polys
Member
How do you download?
Your website doesn't seem to have any links.
Or, none that I can see.

#### chikorita

##### Novice
Member
How do you download?
Your website doesn't seem to have any links.
Or, none that I can see.
At the top of the post there's a "download" button.

#### Akinari Adachi

##### Rookie
Member
How to fix this?

Script 'Main'line 49:ArgumentError Occurred.
wrong number of arguments(2 for 1)

Thank's

Member

#### WolfPP

##### Discord Wolf#1235
Member
If you want a girl to running, paste this image in Titles>Modular TS> Panorama folder:

But now i don't know how to add to recognize 'misc2' like a girl and put into the script. '-'

Last edited:

#### Fiazua

##### Rookie
Member
Hi Guys, I'm lost here.

how do I "modify" the titles in the scripts?

#### Luka S.J.

##### Wastage of Time
Member
Hi Guys, I'm lost here.

how do I "modify" the titles in the scripts?

A lot has been commented in the script, documenting what you can use and how you can use it. Some presets have been left for you to explore as well. MAKE SURE TO READ THE BITS IN GREEN. Or else you won't know how to actually configure your animated title screen. The main idea just boils down to adding modifier names to a config array.