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  1. ValiantSoul

    v18 Broken Shadow Move? (Shadow Half)

    So when the opposing Pokemon uses this move, it throws up an error with line 592 which involves this bit of the code: def pbEffectGeneral(user) @battle.eachBattler do |b| next if b.hp==1 b.pbReduceHP(i.hp/2,false) end Personally, can't see anything wrong with it. I haven't...
  2. ValiantSoul

    v18 Ability Woes

    Mmm I'll try it when I'm home; I gotta say bud every time one of you guys help me out, I build my knowledge a bit more. Really 'preciate it 😁
  3. ValiantSoul

    v18 Ability Woes

    Hey guys! You've all been super helpful thus far, and I was wondering if I could be guided on this too. My objective is for the ability to set Lightscreen and Reflect, but I can't work out the correct way to get the code so it recognises what I want to do...
  4. ValiantSoul

    v18 How to... Mega Evolution Animation & Ability Splash adjustment

    Wow dude, I was genuinely still wondering about this! Thanks for posting your findings :]
  5. ValiantSoul

    Entertainment Relic Castle Pokedex

    Mudkip: If you don't liek Mudkipz, it is said that teh Mudkipz know, and will stare solemnly into your soul with their beady eyes until you relent. Next: Dunsparce
  6. ValiantSoul

    v18 Followers - Independent Movement

    It looks like these may be the hiccups I'm finding; so I'd have to name the follower that and have at least one instance of calling a follower Pokemon beforehand?
  7. ValiantSoul

    v18 Followers - Independent Movement

    Hey guys, I finally got around to setting this up; for whatever reason, the command doesn't seem to move my follower event. This is on a new save file too, and everything has been set up as per the instructions. So I'm just wondering if I missed something: To get my NPC follower to move up, I...
  8. ValiantSoul

    v18 How to... Mega Evolution Animation & Ability Splash adjustment

    Hey guys, still wondering about this part; has anyone noticed this? And is there a fix? Cheers in advance!
  9. ValiantSoul

    EXP All, or Not At All?

    Mmm sounds like a good idea bud, it's in line with what I was thinking of going for so it's nice to know there's at least some consensus :)
  10. ValiantSoul

    v18 Scripting New Ability

    Ohhh interesting, I have no idea why I thought otherwise haha - thanks for checking though bud :)
  11. ValiantSoul

    v18 Scripting New Ability

    Mmm indeed I did (as the game is all in doubles, heh)
  12. ValiantSoul

    v18 Scripting New Ability

    So, I've been attempting to get the ability to redirect sound moves too, but though the game runs with this script, spread sound moves like Boomburst still hit all targets. The way I've done it is... # Cacophany targets =...
  13. ValiantSoul

    v18 How to... Mega Evolution Animation & Ability Splash adjustment

    You sir, have saved me yet again - cheers! But yeah you're right, the Wiki did lead me to believe I had just tweaked the wrong line of script and stopped it working haha
  14. ValiantSoul

    EXP All, or Not At All?

    Hey guys, I'm at a crossroads here. Let me start by saying my game has a fairly steep level curve, and jumps up fairly quickly; the first Gym is around Lv20 for the Leader with a Lv21 ace, and the second is around Lv30 with a Lv32 ace. There's also a level limit in effect, which goes up in 5...
  15. ValiantSoul

    Resource Foreign Pokémon in the Wild

    I gotta say my guy, your scripts are some of the most interesting and creative I've seen! You've often given me a flood of inspiration whenever you drop one, so I'm just commenting here to say thanks, bud :)
  16. ValiantSoul

    v18 How to... Mega Evolution Animation & Ability Splash adjustment

    Hey guys! I've tried looking around for answers to these but I can't find any, so I figure I'll create the question here so anyone with a similar problem will be able to fix it with a quick Google. 1) Ability Splashes for Terrain and Weather Abilities - they pop up and zoom off the screen...
  17. ValiantSoul

    v18 Scripting New Ability

    And there we have it, the final solution! Thanks for your help guys, you're all amazing :)
  18. ValiantSoul

    v18 Scripting New Ability

    Mmm then it results in this: --------------------------- Pokemon Essentials --------------------------- [Pokémon Essentials version 18.1.dev] Exception: NameError Message: undefined local variable or method `battler' for nil:NilClass Backtrace: BattleHandlers_Abilities:720...
  19. ValiantSoul

    v18 Scripting New Ability

    Indeed I can, though be warned it's messy... BattleHandlers::MoveImmunityTargetAbility.add(:CACOPHANY, proc { |ability,user,target,move,type,battle| next false if !move.soundMove? battle.pbShowAbilitySplash(target) if PokeBattle_SceneConstants::USE_ABILITY_SPLASH...
  20. ValiantSoul

    v18 Scripting New Ability

    Hey guys! I've tried stringing together some of the existing lines of script to create an ability like so: the Pokemon is immune to sound-based moves (like Soundproof) and draws them in (like Lightningrod) to boost Sp.Atk by one stage. As I'm not a great scripter, I tried to frankenstein...
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