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  1. bo4p5687

    Resource Animation "Use item" FR/LG

    Hmm, I still don't understand. I write here for you. Item: Rare candy for your test. Copy and try it. ItemHandlers::UseOnPokemon.add(:RARECANDY,proc { |item,pkmn,scene| if pkmn.level>=PBExperience.maxLevel || pkmn.shadowPokemon? scene.pbDisplay(_INTL("It won't have any effect.")) next...
  2. bo4p5687

    Resource Animation "Use item" FR/LG

    Did you add main script? Because I test your script and it works perfectly! You have this error because you dont add it It works in v.17.2. You can try it.
  3. bo4p5687

    Resource Animation "Use item" FR/LG

    What error you met? I can see you did well.
  4. bo4p5687

    Minigame Jump - Style: Audition

    This script creates the minigame like this video How to use Puts the graphics in the folder: Graphics\Pictures\Pkmn Jump Read the first lines Download Link
  5. bo4p5687

    Resource Minigame Jump - Style: Audition

    bo4p5687 submitted a new resource: Minigame Jump - Style: Audition - This script creates minigame jump with audition style Read more about this resource...
  6. bo4p5687

    Resource Mach and Acro Bike script (v.18.1)

    Delete the new you added. Change in my script, def jump(x_plus, y_plus) ... end into def jump(x_plus, y_plus) tag = $game_map.terrain_tag($game_player.x,$game_player.y) if !PBTerrain.isAcroBike?(tag) if x_plus != 0 or y_plus != 0 if x_plus.abs > y_plus.abs...
  7. bo4p5687

    Resource Mach and Acro Bike script (v.18.1)

    Above this line "class Game_Character" in my script, add class Game_Map TILE_WIDTH = 32 TILE_HEIGHT = 32 X_SUBPIXELS = ($RPGVX) ? 8 : 4 Y_SUBPIXELS = ($RPGVX) ? 8 : 4 REAL_RES_X = TILE_WIDTH * X_SUBPIXELS REAL_RES_Y = TILE_HEIGHT * Y_SUBPIXELS end
  8. bo4p5687

    Resource Show Species Introdution (PE v.18.1)

    Change menu frame in 'Option'
  9. bo4p5687

    Resource Show Species Introdution (PE v.18.1)

    Change pbMessage(_INTL("{1}. {2} POKéMON.",name,kind)) into type1 = pbGetSpeciesData(specie,0,SpeciesType1) type2 = pbGetSpeciesData(specie,0,SpeciesType2) t1 = pbGetMessage(MessageTypes::Types,type1) t2 = pbGetMessage(MessageTypes::Types,type2) if type1==type2...
  10. bo4p5687

    Resource Show Species Introdution (PE v.18.1)

    It shows pokemon not pokemon and the type but if you want to change pokemon with other type, just change form.
  11. bo4p5687

    Resource Show Species Introdution (PE v.18.1)

    Do you mean: "You have screenshot when you playing"? Or before? Case "before": use "Show Picture..." in Event Case "when": use this script Link
  12. bo4p5687

    Resource Make poffin

    bo4p5687 updated Make poffin with a new update entry: One for all Read the rest of this update entry...
  13. bo4p5687

    Make poffin - One for all

    If you want to copy only one file, re-download and then copy "One for all" but it is difficult for editing.
  14. bo4p5687

    Resource Mach and Acro Bike script (v.18.1)

    In my script, find "pbDismountBike", change it into "Kernel.pbDismountBike" Find "pbMountBike", change it into "Kernel.pbMountBike"
  15. bo4p5687

    Resource Make poffin

    bo4p5687 updated Make poffin with a new update entry: Fix / Modify Read the rest of this update entry...
  16. bo4p5687

    Make poffin - Fix / Modify

    Fix: - It doesn't play when you doesn't set rule "not same" in multiple mode (Folder "2 - Play poffin" -> File "7 - Set AI" and File "11 - Calculate result") Modify (Folder "Module (first)" -> File "3 - Store method"): Level of poffin will be level 0 when it < 0 Create Foul poffin if you have...
  17. bo4p5687

    Resource Mach and Acro Bike script (v.18.1)

    Ok! So, delete the new and the old what I told you 'change' (it means delete in my script, delete 'class Game_Player' -> 'def update'). In my script, find class Scene_Map alias old_update_ab update def update old_update_ab # Mach Bike pbMachBikeMove # Acro Bike...
  18. bo4p5687

    Resource Mach and Acro Bike script (v.18.1)

    In my script change class Game_Player alias old_up_command_new update_command_new def update_command_new dir = Input.dir4 unless pbMapInterpreterRunning? || $game_temp.message_window_showing || $PokemonTemp.miniupdate || $game_temp.in_menu tag =...
  19. bo4p5687

    Make poffin

    This script creates event 'Poffin' like this video Read it before you use this script There are many files (.txt) for copy and paste. So, you need to look at the number, it's the order when you paste in your project. There are many lines if you want to modify something. Just read carefully. I...
  20. bo4p5687

    Resource Make poffin

    bo4p5687 submitted a new resource: Make poffin - This script creates event 'Poffin' Read more about this resource...
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