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  1. Dragonite

    Freelance Old-time RPG Maker Games

    so, RPG Maker 2000's twentieth birthday is on the horizon - that would be 5 April 2020 - and i've been kicking around the idea for a while of making a game or set of games in it to "celebrate." People here seem to be interested in making games so i figured i'd ask around, although I don't really...
  2. Dragonite

    the Open World Dilemma

    "Open world" is one of the more fun buzz words in our industry. I was on another site and people were talking about applying it to Pokémon, and I thought we had a thread for it too but I can't find one (maybe it was old Relic?) and I know an uncertain number of people have brought it up before...
  3. Dragonite

    Dev Kit Do Or Die (yes that's what I'm calling it)

    I've been doing this for a month and am still not 100% sure what I want to happen to it, but I figure anything is better than nothing. What it is To make a long story short, I cloned and played around with Pokémon Unity back in September. I don't like Unity, at all, but it got me thinking...
  4. Dragonite

    Non-Pokémon Fan Games

    Few weeks ago I was playing around with libgdx and decided that as my introduction to it I'd try and implement Xenoblade Chronicles mechanics (this is a horrible way of learning a new framework, don't do this). Anyway, as I dived farther into the matter I started thinking of you guys, and was...
  5. Dragonite

    Demo The Elder Scrolls V: Pokémon

    Oh boy, I've been waiting a long time to post this, and I think it's finally in a playable state. Let's do this. I was on a bike ride one day and for no real reason thought "know what would be a really not good game idea? A Skyrim/Pokémon crossover." So then it became one of the ideas I...
  6. Dragonite

    Help Duplicating Fly

    In short, I'm trying to get the effects of Fly to work with other move(s). I've copied the HiddenMoveHandlers (both CanUseMove and UseMove) and have gone into the Ready menu and changed if isConst?(move,PBMoves,:FLY) to if isConst?(move,PBMoves,:FLY)||isConst?(move, PBMoves, :WHIRLWIND)...
  7. Dragonite

    Resource Pokémon Pokéathlon Stats

    Dragonite submitted a new resource: Pokémon Pokéathlon Stats - Ever wanted to make a Pokéathlon fan game? Well, here you go! Read more about this resource...
  8. Dragonite

    Work in Progress Bird Game

    All right, let's do this. So a few people may remember the train wreck curiosity that was Pokémon Shadow Unbound that I was doing a year-ish ago. And that I gave it up and stuff when Nintendo started being a butt about copyright. Well, I recently realized that I'm still working on it,it's just...
  9. Dragonite

    Recruiting Bird Game/Bird Place/Something About Birds

    Not a Pokémon game, or a fan game of any sort, but let's see if this works! Looking to recruit Writer, and potentially an artist capable of designing repeating (or close to repeating) textures. I have put thousands of nerd · hours into this so far so I do not intend to mess around. Please be...
  10. Dragonite

    Distribution of Items

    So when it comes to scattering items around the game world, do you have any strategies? Do you throw down an item (hidden or otherwise) in every single nook and cranny available, trying to make the most of negative possibility space, or do you use items more sparingly? Do harder-to-access areas...
  11. Dragonite

    Resource Pokémon: Eye of the Storm - Resources

    Dragonite submitted a new resource: Pokémon: Eye of the Storm - Resources - Modified version of the default FRLG graphics used in EotS Read more about this resource...
  12. Dragonite

    Resource Random Trainers

    Dragonite submitted a new resource: Random Trainers - In case you don't feel like assigning everybody manually. Read more about this resource...
  13. Dragonite

    Completed Pokémon: Eye of the Storm

    After game jamming for a solid month and posting an endless stream of images about it on Twitter, here I am! You wake up in a Pokémon Center in the middle of a hurricane and can't remember a thing classic amnesia trope is overused, you say? go away. You pick your starter and run around...
  14. Dragonite

    Arrangement of tall grass

    So, when you're makin' maps and throwing down some random encounter grass, does it make more sense to make the grass nice and blocky, like this or to scatter it around a bit, more like this? I've been doing the former because "random and scattered" looks more natural to me, though I...
  15. Dragonite

    Tutorial Dissecting Error Messages

    Dragonite submitted a new resource: Dissecting Error Messages - What to do when everything blows up Read more about this resource...
  16. Dragonite

    Discussion What type of gamer are you?

    I think there was a thread about this on olde Relic but I can't remember what people said so I'm doing it again. Some of you may have heard of Bartle's taxonomy for player types, also known as "are you an Explorer, Socializer, Killer or Achiever?" You can fit into more than one category. I'm...
  17. Dragonite

    Demo [Abandonware?] Pokémon Shadow Unbound

    So in a time and place long ago I made this 3D Pokémon game called "Pokémon Shadow Unbound." I'm no longer working on it, for better or for worse, which means that I'm not fielding complaints that it crashes about twenty minutes in or that one of the miniature quests is tedious as hell (which it...
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