DP Summary Screen

DP Summary Screen

Hey, It looks cool but I got this error:
[Pokémon Essentials version 18.1]
Exception: RuntimeError
Message: Bitmap's width (126) is not a multiple of frame count () [Bitmap=Graphics/Pictures/uparrow]

Backtrace:
SpriteWrapper:170:in `initializeShort'
SpriteWrapper:186:in `initialize'
SpriteWrapper:194:in `new'
SpriteWrapper:194:in `create'
SpriteWindow_text:967:in `initUpDownArrow'
SpriteWindow_text:1033:in `initialize'
SpriteWindow_text:1047:in `initialize'
SpriteWindow_text:1155:in `initialize'
PScreen_Load:112:in `new'
PScreen_Load:112:in `pbStartScene'.
Could you help me?? I would thank you so much!!
Mr. Gela
Mr. Gela
I was not able to replicate this. If you wish to troubleshoot this, please reply to the thread with a list of your installed scripts so I can attempt to backtrace.
One of the best summary screens out there and perfect for any game aiming to capture the essence of DPPt.
From what I saw on the photos it looks really good, but I tried putting them in but I got this error.
[Pokémon Essentials version 18.1]
Exception: RuntimeError
Message: Bitmap's width (32) is not a multiple of frame width (22) [Bitmap=Graphics/Pictures/Summary/leftarrow2]

Backtrace:
SpriteWrapper:139:in `initializeLong'
SpriteWrapper:189:in `initialize'
Summary:155:in `new'
Summary:155:in `pbStartScene'
Summary:1616:in `pbStartScreen'
PScreen_Party:639:in `pbSummary'
PScreen_Party:1217:in `pbPokemonScreen'
PScreen_Party:1114:in `loop'
PScreen_Party:1323:in `pbPokemonScreen'
PScreen_PauseMenu:178:in `pbStartPokemonMenu'
Mr. Gela
Mr. Gela
I was not able to replicate this, and I don't provide or use any file named "leftarrow2". If you wish to troubleshoot this, please reply to the thread with a list of your installed scripts so I can attempt to backtrace.
Man, just a visual bug that I encountered. At the ribbon page, when you select the ribbon and pass to the next the number of ribbons disappear.
Mr. Gela
Mr. Gela
Fixed. Thanks for the bugreport. https://i.imgur.com/eRzcVxx.png
I had been looking for a way to spice up my Summary Screen for a while, but could never decide upon whether or not I wanted to go with a Gen 3 style screen or one of the HgSs-themed custom ones I've seen. This actually feels nice to look at, and I appreciate the Platinum summary screen a lot, plus the adaptation of the EV and IV screen is top notch, so this resource is definitely making its way into my project!
Love it, but, I don't want to include ribbons in my game, how can I remove the ribbons page?
Mr. Gela
Mr. Gela
That's a loaded question but it's essentially the same as editing for the default summary screen:
- Delete the page graphics (and adapt the pages to now show it on those tab thingies)
- Update the input methods so pressing left-right ignores the page you want
- Modify the drawPage method to ignore this page
Should be all, but you'll need some a-bit-above-basic Ruby syntax knowledge to not mess up. Should be a good learning experience regardless!
Hi! awesome resource, thank you!
A quick improve of the code in this fix:

Replace this:

sp=0 # weird bug?
case p.iv[3] # speed graphic fix (1 is max, 0 and 31 are invisible? lol)
when 31; sp=1 # Also yeah, i cant code, fix it and DM me it if you're so smart

when 30; sp=1 # Dont judge me
when 29; sp=2
when 28; sp=3
when 27; sp=4
when 26; sp=5
when 25; sp=6
when 24; sp=7
when 23; sp=8
when 22; sp=9
when 21; sp=10
when 20; sp=11
when 19; sp=12
when 18; sp=13
when 17; sp=14
when 16; sp=15
when 15; sp=16
when 14; sp=17
when 13; sp=18
when 12; sp=19
when 11; sp=20
when 10; sp=21
when 9 ; sp=22
when 8 ; sp=23
when 7 ; sp=24
when 6 ; sp=25
when 5 ; sp=26
when 4 ; sp=27
when 3 ; sp=28
when 2 ; sp=29
when 1 ; sp=30
when 0 ; sp=31
end

for this:

xoi=p.iv[3]
sp=0
case p.iv[3]
when 31 ;sp=1
else
sp=31-xoi
end

for me, it's working fine! :D
Mr. Gela
Mr. Gela
I'll try work that into a fix over a few days. Thank you!
I like it work this with Pokemon Essentials V.18 or not ???????????🤔🤔🤔🤔🤔🤔
Mr. Gela
Mr. Gela
It does now.
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