Feel free to add them yourself. The script is extremely modular. All the dialogue is controlled by the scripts in Follower_Config so it shouldn't be very difficult to add your dialogue in. I personally don't care about the animations, these are the ones that came with the old followers script...
The script now allows you to define an "Ace" for a trainer, a Pokemon that will always be sent out last no matter what.
The script now allows you to define the "Order" of sending Pokemon for a trainer.
Minor bugfixes relating to compatibility with the newly released ZUD Plugin and the Gen 8 Project
There have been various bugfixes to the script. Mainly compatibility issues.
The format for BattleScripting.copy has changed, please make sure you update your script command accordingly.
The instructions have been updated as well. Please check them out.
Golisopod User updated Mid Battle Dialogue/ Scripted Battles with a new update entry:
https://www.mediafire.com/file/yk4b01m485c922w/MBD.zip/file
Read the rest of this update entry...
In the intro, right after Dr. Golighty puts his Skitty on the counter, the game freezes. This is possibly because the grey haired guy who shows up at the door can't complete his move route.
$game_map.map_id should return the map ID of the map the player is on. It will return a number which can be used in conditional branches or script command
if $game_map.map_id == 69
p "You're on Map 69"
end
The only thing that you will be losing out on is EBS, which shouldn't be an issue because there's a new version of it called EBDX which is on it's way.
https://luka-sj.com/res/ebdx