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Recent content by DerxwnaKapsyla

  1. DerxwnaKapsyla

    Dev Kit Touhoumon 1.812x Essentials

    ---------------- Welcome back to another round of "Derxwna Makes Games", starring your venerable host and Badman themselves, Derxwna Kapsyla! Except, today we aren't presenting just a game! No, today I bring you the revival of an old project- the Touhoumon Essentials Development Starter Kit-...
  2. DerxwnaKapsyla

    Report Bugs in the Latest Version of Essentials

    The purify machine in 17.2 is broken in a lot of regards; When you go to select a Pokemon for any cell, it pops up the party selection ui, but the cursor defaults to the box selection. You have to scroll down to where the party option is to actually access party members. But that's all moot...
  3. DerxwnaKapsyla

    Disc Changer Compatibility

    Having done the mental and physical math back then, I roughed out 4 total regions being able to fit within a 999 map limit if you condense every similar interior map for a locale into one map (Houses, Office Buildings, Gyms, anything that shares a location), with having some spare left over in...
  4. DerxwnaKapsyla

    Disc Changer Compatibility

    Essentials was never made to support a Disc Change System (take it from me here, I tried to use this exact script about, like... 6 years ago?), and the process to make it work would be quite the undertaking. You would have to manually code in the ability to change the metadata files based on...
  5. DerxwnaKapsyla

    Demo Yitria Resurrection

    There's been some more work done, only maps and a few backend things. I did however work on completely new Vs. Transitions for important trainers! Here are video examples of them.
  6. DerxwnaKapsyla

    SHOULD GAMES ALLOW LEGENDARIES TO BE CAUGHT

    I've always had an idea that Legendary Pokemon, if we take them at face value with some of them being creator gods and ancient deities, can't be contained permanently. This is an extension of the idea expressed in canon; Wild Pokemon choose their Trainers, this is the purpose behind the Wild...
  7. DerxwnaKapsyla

    Overworld-Style Wild Encounters

    I came up with an encounter system that works similarly to the Let's Go encounter system; wild battles that don't happen via random encounters, but by interacting with an event in the overworld. The only difference between my system and PLG is that my system is extremely bare-bones and, at this...
  8. DerxwnaKapsyla

    Tutorial Overworld-Style Wild Encounters

    DerxwnaKapsyla submitted a new resource: Overworld-Style Wild Encounters - It's like Let's Go, except with less charm and more ease of access Read more about this resource...
  9. DerxwnaKapsyla

    Completed Touhou Puppet Play ~ The Mansion of Mystery

    Alright folks! Hot off the presses, I bring you patch 1.2 of The Mansion of Mystery! There isn't a whole lot to say that hasn't been said already, so I'll skip all the formalities and fluff and just drop the download link here (and in the first post). Enjoy everyone! -- Download -- Touhou...
  10. DerxwnaKapsyla

    Completed Touhou Puppet Play ~ The Mansion of Mystery

    So, it's getting close to the most wonderful time of the year again. No, not Christmas. Halloween! And I've been burdened with unnecessary and distracting thoughts, such as "How can I celebrate the holiday season this year", and what better way to celebrate it than by making yet another patch...
  11. DerxwnaKapsyla

    Making Fan Games vs. Making Original Games

    The concept of making a fangame doesn't make someone not a real developer. Would you tell the people who made AM2R that they weren't developers because they made a fan-made remake of Metroid 2? Fangame developers still have the word developer in them, and are no less or more of a developer than...
  12. DerxwnaKapsyla

    Pokémon Essentials v18 progress report

    The whole reason Speedup Mode would be implemented is for the people who are so used to having a turbo button in emulators. Restricting it to a developer-only/debug tool seems counter productive to that.
  13. DerxwnaKapsyla

    Demo Yitria Resurrection

    You have no cause for concern then! I try to make my games challenging, but not tedious. Throughout internal testing, people pointed out things that were unreasonably difficult (such as Sonicboom in Gym 1, and Psywave on SO MANY TRAINERS), which I agreed were way too difficult for what I...
  14. DerxwnaKapsyla

    Demo Yitria Resurrection

    Well, I'm going to take next to no feedback as good feedback, and begin work on Demo 2 in earnest! Starting off, Fotia Village, location of Mt. Fotia and the Mt. Fotia Seismology Center! Being situated next to a volcano means that not a whole lot of people want to live in the area. Most of the...
  15. DerxwnaKapsyla

    Feedback Map Showcase

    I separated the path into the town and the decorative dirt, but I may change the dirt used entering the town to something else (or the dirt surrounding the volcano, but that'll be a messy, messy job). I also took the advice and removed the trees next to that house. I might be running into the...
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