Recent content by Hollow_Ego

  1. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Thank you for your feedback! I'm glad you were able to fix the issue and appreciate that you posted the solutio.
  2. Hollow_Ego

    Text Area Input 1.0

    Text Area Input for Essentials v17.2 What is this resource? This code allows the player to enter a text, on an actual text area. It was designed to write free-hand notes and expanded to be usable for other purposes. The code is written in a way, that you can influence most of the parameters...
  3. Hollow_Ego

    Resource Text Area Input

    Hollow_Ego submitted a new resource: Text Area Input - Enable text input with an text area instead of just one line Read more about this resource...
  4. Hollow_Ego

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 - Change to "Methods for menu items"

    - fixed bug in "Methods for menu items" that would crash the game - download the new version and replace the mentioned script section or the whole script - you can also remove all "break" and "return" statements from the procs (BUT ONLY IN THE PROCS)
  5. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Hollow_Ego updated Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 with a new update entry: Change to "Methods for menu items" Read the rest of this update entry...
  6. Hollow_Ego

    Pokémon Essentials v18 progress report

    Are there any changes to the text input methods?
  7. Hollow_Ego

    Pokémon Essentials v18 progress report

    That is super exciting! I'm really looking forward to the changes in the battle system. I'd like to volunteer for testing!
  8. Hollow_Ego

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 2.0

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 This is a plug&play GUI Menu and was designed as a base, so you can add your own menu items and use your own graphics. It comes with 7 working standard options (Pokedex, Pokemon, Bag, Trainercard, Save, Settings, Exit) and...
  9. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Hollow_Ego submitted a new resource: Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 - An easy to use customizable menu base Read more about this resource...
  10. Hollow_Ego

    Standalone Ability Messages

    A lot of people know the great Elite Battle System from Luka S.J., which comes with ability messages. However EBS is not suitable for all games, but some of you might still want to have the messages show up. SO here I'll show you how you can have that. Huge thanks to Luka S.J. for providing the...
  11. Hollow_Ego

    Tutorial Standalone Ability Messages

    Hollow_Ego submitted a new resource: Standalone Ability Messages - Standalone Ability Messages based on Elite Battle System Read more about this resource...
  12. Hollow_Ego

    Help Is it possible to create more Flexible HM/Hidden Machine moves?

    I don't think it has to be too difficult. In my game I also have a list of moves that can be used as alternatives to HM. In the existing scripts you just need to add the checks for that and you can also add checks for Abilities and types
  13. Hollow_Ego

    Relic Castle Game Jam #5: Recruitment

    [Volunteering] Expertise: Programming Examples of Work: My resurces on RC ; also got quite some experience with more complex pause menus Method of Contact: PM; Discord Hollow_Ego#0335 Timezone: GMT +1 Additional Information: When contacting me, please tell me a boit about what you have in mind...
  14. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Hollow_Ego updated NPC Battles (NPC vs. NPC) with a new update entry: Small bug fix Read the rest of this update entry...
  15. Hollow_Ego

    NPC Battles (NPC vs. NPC) - Small bug fix

    A small Bug was found, which didn't turn off the NPCBATTLE Switch in line 177. Either change that line manually to say $game_switches[NPCBATTLE]=false or replace the whole script with the new version.
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