Recent content by Hollow_Ego

  1. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    Then it's not influenced by this script. You might need to add the replacing script to this particular message. If the name works correctly in the rest of the battle, then this particular message might be handled differently.
  2. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    I'm not really sure where that shpws up. Did you put in this message at one point or is it the regular message, that shows up when you catch a Pokemon?
  3. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    I think in this case it would be better to modify the AI script to prefer those moves or even completely override the move choice on those turns/conditions
  4. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    Well, it is possible to give control back to the player, however using moves or do anything else will break the game. It would requiere quite some more coding to fix this. And in that process you would lose control of all targeting attributes (like "paralyze Squirtle" or "do 10hp damage on...
  5. Hollow_Ego

    v18 Possibility of animated trainers and/or Pokémon (Without use of EBS)

    Best place to start would be EBS. And no not actually using it, but understanding how they do it and see if that can be converted. Another way would be by looking at how the back sprite of the player is animated, when the Pokemon is sent out. That actually might be the easisiest place to start.
  6. Hollow_Ego

    [v18] Scripted and Simulated Battles - Merged Keywords

    Summary Merged :moveMessage with :tryUseMoveMessage They can both be used to show a message, whenever a Pokemon tries to use a move, regardless of success I lost (or removed on purpose) the code that was used for :moveMessage and after investigating, decided that there is no need to...
  7. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    Hollow_Ego updated [v18] Scripted and Simulated Battles with a new update entry: Merged Keywords Read the rest of this update entry...
  8. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    I'm not certain what you mean by "but neither show the name of the rival", but I assume that no message at all was showing. If that's the case, check out the update. I somehow lost (or removed it on purpose) the code for :moveMessage. I decided to merge it with :tryUseMove, as I don't see a need...
  9. Hollow_Ego

    [v18] Scripted and Simulated Battles - Fixed Multihit and Protect moves bug

    There was an oversight in the first release, that would break protect and multihit moves in normal battles. This is fixed now. Either redownload the folder and replace everything with dirty.txt if you are using the dirty approach or replace the contents of Scripted_Battle_Moves Script Section...
  10. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    Hollow_Ego updated [v18] Scripted and Simulated Battles with a new update entry: Fixed Multihit and Protect moves bug Read the rest of this update entry...
  11. Hollow_Ego

    Tutorial [v18] Scripted and Simulated Battles

    Hollow_Ego submitted a new resource: [v18] Scripted and Simulated Battles - Define battles until the very last turn or simulate a trainer battle Read more about this resource...
  12. Hollow_Ego

    [v18] Scripted and Simulated Battles 1.4

    Scripted and Simulated Battles Taking the randomness out of battles. Description Have you ever been this situation? In your story you have this all powerfull Pokémon Trainer and you want to show how badass they are, but all you can do is, fade the screen to black for a moment and then have...
  13. Hollow_Ego

    v18 Possible Error in "pbMessageOnRecall"

    I'm working on a battle related script and got an error within pbMessageOnRecall So I checked a clean copy of Essentials annd reproduced the error there as well. The error message (shortened): Message: undefined local variable or method `b' for #<PokeBattle_Battle:0x11aced68> Backtrace...
  14. Hollow_Ego

    Game Jam Winter Game Jam 2020: Recruitment

    [Volunteering] Expertise: Programming Examples of Work: My resurces on RC ; also got quite some experience with more complex pause menus Method of Contact: PM; Discord Hollow_Ego#0335 Timezone: GMT +1 Additional Information: When contacting me, please tell me a bit about what you have in mind...
  15. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Thank you for your feedback! I'm glad you were able to fix the issue and appreciate that you posted the solutio.
Top