Pokémon Essentials v18.1 - 28th September 2020
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- By Maruno
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Pokémon Essentials, version 18.1
28th September 2020
Change log
Download v18.1
Pokémon Essentials, version 18
2nd September 2020
Change log
28th September 2020
Change log
Download v18.1
Pokémon Essentials, version 18
2nd September 2020
Change log
You may remember that Essentials exists. It hasn't had a new release in nearly three years now, so you'd be forgiven for forgetting that it exists. But exist it does, and now there's a whole new version!
So what's in it?
Battle system overhaul
This whole thing started when I decided to rearrange how using a move in battle works, from "each target is attacked separately" to "the move hits all targets at once". I grossly underestimated the workload involved in this, and then things spiraled out of control and v18 became a whole battle system overhaul. Lots and lots of things have been rewritten and improved, and I can't possibly describe them all in this post.
The most notable feature is that triple battles are now supported. In fact, all battle sizes are supported, including 1v2, 3v1 and so on. (Anything above 3v3 will require you to add some extra things yourself, but the underlying code will work for those as well.)
The other most notable feature is that the effects of Gen 7 moves/items/abilities have been added. Gen 8 effects have been omitted for now, because I didn't want to add two Gens' worth of content at once. Essentials now comes with two sets of PBS files: one for Gen 5 and one for Gen 7, now with fewer mistakes and better formatting.
Battle visuals
There are move animations and common animations, and then there are "system" animations. The latter are things like "throw a Poké Ball" or "Pokémon faints" or "make the whole battle screen fade in from black at the start...
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